Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 498 / 528 900
Coins 647 / 676 900
Coins 2 542 / 570 1000
Game on array 432 / 451 1100
Longest increasing subsequence 2 486 / 516 1100
Convolution 353 / 401 1200
Regular bracket sequence 371 / 394 1200
Faulty addition 277 / 296 1300
Weird bank 309 / 316 1300
Delete operation 289 / 350 1400
Palindromize 290 / 295 1400
Color ribbon 219 / 274 1400
Unique subsequences 274 / 306 1500
Unique subsequences 2 204 / 233 1500
Cow exhibition 171 / 209 1500
Knapsack 3 266 / 298 1600
Compressing array 171 / 190 1600
Regular bracket sequence 2 150 / 174 1600
Maximum path 3 138 / 158 1600
Concating substring 102 / 128 1600
Soil 111 / 131 1700
Stacking boxes 110 / 141 1700
String transformation 95 / 105 1800
Palindromic quadruple 77 / 100 1900
Finding teammates 38 / 39 1900