Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 645 / 679 900
Coins 834 / 864 900
Coins 2 692 / 725 1000
Game on array 562 / 583 1100
Longest increasing subsequence 2 627 / 659 1100
Convolution 445 / 504 1200
Regular bracket sequence 481 / 504 1200
Faulty addition 342 / 371 1300
Weird bank 389 / 398 1300
Delete operation 393 / 464 1400
Palindromize 417 / 423 1400
Color ribbon 303 / 361 1400
Unique subsequences 362 / 397 1500
Unique subsequences 2 269 / 304 1500
Cow exhibition 230 / 274 1500
Knapsack 3 352 / 391 1600
Compressing array 229 / 252 1600
Regular bracket sequence 2 203 / 229 1600
Maximum path 3 190 / 215 1600
Concating substring 138 / 166 1600
Soil 145 / 173 1700
Stacking boxes 148 / 184 1700
String transformation 114 / 127 1800
Palindromic quadruple 96 / 123 1900
Finding teammates 55 / 57 1900