Module Introduction to Dynamic Programming (Part two)

Introduction to Dynamic Programming (Part two)

Problems

Sake game 597 / 624 900
Coins 765 / 796 900
Coins 2 643 / 672 1000
Game on array 520 / 542 1100
Longest increasing subsequence 2 582 / 613 1100
Convolution 420 / 476 1200
Regular bracket sequence 455 / 479 1200
Faulty addition 331 / 358 1300
Weird bank 370 / 379 1300
Delete operation 368 / 437 1400
Palindromize 360 / 365 1400
Color ribbon 283 / 341 1400
Unique subsequences 340 / 371 1500
Unique subsequences 2 253 / 288 1500
Cow exhibition 216 / 258 1500
Knapsack 3 324 / 361 1600
Compressing array 208 / 230 1600
Regular bracket sequence 2 190 / 214 1600
Maximum path 3 175 / 199 1600
Concating substring 128 / 154 1600
Soil 137 / 160 1700
Stacking boxes 136 / 170 1700
String transformation 107 / 120 1800
Palindromic quadruple 88 / 115 1900
Finding teammates 49 / 51 1900